Tuesday, 24 April 2012

RUMOURS- Official Film

The Official film of 'RUMOURS' is now available to watch... Enjoy!

http://www.youtube.com/watch?v=qmToPNvsryg


A level students Andrew Games & Duncan Morrison brings you this feature film... RUMOURS!

*Warning: This film contains adult humour/themes and strong language*

One man comes into school with a stack of serious rumours on his back! His job is to find out where the rumours are coming from and to protect his reputation!

Cast
Lead Boy- Andrew Games
Lead Girl- Amber Briers
Transvestite- Luke Chandlor
Chav- Peter Oldrid
Boy#1- Duncan Morrison
Boy#2- Calum Madden

Filmed by- Duncan Morrison
Edited by- Andrew Games
Make-Up- Rachel Triggs


Many Thanks to:
Get Back Colquitt
Alan Thompson
Pensby High School (Both boys & girls school)

Posted by Andrew Games

RUMOURS- Film Poster

One of the things myself and Duncan tried to avoid was to fall into the trap of making our film poster
stupid and slapstick, like most film posters such as 'Nacho Libre' & 'Don't mind the Zohan'. Many of these posters have characters of the film pulling pathetic, unnatural facial expressions to deliberately look stupid. These posters are so bad, it shows how desperately hard their trying to make the film look like a comedy. Because these posters get so cringy and off putting, the public is drawn away from watching the film, which is just the cause of bad advertising.

I left Duncan to come up with ideas for the images, as he was already streaming out ideas for a comedy film poster which would naturally look funny. Duncan took several different shots around the school, shots of myself with various other characters of the film, even just shots of myself.

In the end, Duncan chose Luke (who played the transvestite in the film), to stand being me whilst I'm reading the Leon Trotsky book. Luke would be pulling a facial expression that would show that he is taking the mick out of me. Duncan chose this image due to the fact that it showed a message to the audience and that it would already hint the character description. The fact that Luke was mimicking me whilst I was reading a Leon Trotsky book showed that I am the butt of everyone's jokes, as well as the fact that I am trying to be intelligent and to hide my clumsiness and idiotic, bizarre behaviour. What really sparks the joke off is that Leon Trotsky was a Russian general/communist in the second world war, and a character of my description is trying to study the backgrounds and persona of a Russian communist.

The colours I chose were colours that were already on the picture itself. An example of this is black, white and red, as they were the colours located on the Trotsky book, and I would use these colours to create other things, such as the titles.

The certificate 18 is labelled on the picture to warn the audience that the content in the film maybe offensive or uncomfortable for others. The film does contain adult humour, bad language and some sex references.

As you may of noticed, there is a spelling mistake as 'Nominees' is spelt 'Nomaniees'. This has only been noticed recently. However, I am unable to re-edit this error as the software I used is now defunct since the 19th of April 2012. The software I used was 'Picnik'. 'Picnik' was bought out by google and has now been transformed into a whole different website, with different purposes and themes.

Photo taken by Duncan Morrison, whilst picture was edited by Andrew Games



Posted by Andrew Games

RUMOURS- Radio Advert

Myself and Duncan thought long and hard about what type of music to have in the background of our radio trailer. In the end, Duncan choose Sublime- Santeria. This in the end became a perfect choice for our radio trailer!

After downloading the instrumental, we had to plan what to have in our radio trailer, such as narration, possible dialogue from the film? We choose a few sections of audio of dialogue from the film, whilst I done narration for the trailer, saying lines such as "This summer, Warner Bros brings you... RUMOURS". This would be the hardest task for us, as we would experiment with narration and  dialogue in different places of the trailer. After many experiments, we decided which order to have it in the end and what to say in narration.

The reason why I chose to do a 'Trailer guy' voice, was because it would fit in the gaps between the dialogue from the film and most trailers such as 'Meet the Spartans' would have the trailer voice over. Its quite common upon comedy films on the radio, whilst other films of other genres would usually have actions speak louder than words so to speak... Such as action films.

Music chosen by Duncan Morrison whilst edited and voiced over by Andrew Games


http://www.youtube.com/watch?v=WPNMZgEINAc

Monday, 23 April 2012

Influence


http://www.youtube.com/watch?v=cAlGUO4el_0


When planning our film, we eventually settled on producing a five minute short film. After several ideas, we eventually setlled on an Inbetweeners style comedy about how rumors are spread and distorted, becoming incredulous.


We settled on this, becuase we wanted to produce a product that was original, unusual and different from average.

Posted by Duncan Morrison

Influences


http://www.youtube.com/watch?v=Lnusc9Rlx6w&feature=related

When trying to settle on a subject for the film, we were inspired by this sketch from That Mitchell and Webb look to make the film revolve around a character's drunken misadventures, and how different people see those events, and how this differs from the protagonist themselves.

We also decided to adopt a similar style of humour in the film, focusing on departures from reality, and unfortunate misadventures.

The show also was a huge influence on the scene in which the main character is inebriated, in which we use a very similar camera shot to convey drunkeness, and follow a very similar style of humour.

Posted by Duncan Morrison

Writing plots and scripts


http://answers.yahoo.com/question/index?qid=20080228170048AAGm1ZF

When writing the plot and script for the film, we have browsed as many drunken and embarresing stories as is possible online, to try and Frankenstein these stories into a workable plot.

When writing the script, we have taken into account the disposition of the character that we are writing lines for, for example when writing line for Pete's character, the chav, we consulted him on the lines, and indeed headed many of his suggestion as to line ideas, so as to get a third party perspective on the believability of the lines.

When deciding which drunken embarresments to include in our plot, we selected the ones that we found the most homourous; we originally had an alternative scene, but after thought and consultation, we decided it was too risque for this particular project, and decided to change it. Obviously for this genre of film, we needed to include blue humour; throughout this we will endeavour to ensure it is not overly offensive to any parties.

Posted by Duncan Morrison 

Classification research


http://www.bbfc.co.uk/BFF278474/

When researching what classification our project would likely fall under, we looked at The Inbetweeners, a film with similar themes and homour style to see what rating it would likely recieve. Although not going for as strong references to sex and not as much strong language, we still feel that a 15 would be appropriate for our film. Our desire to fall into this category add to the argument against including a scene that was particullarly offensive, and in the end we decided not to use this in the script.

Posted by Duncan Morrison

Genre research


http://www.filmsite.org/comedyfilms.html

When deciding on a plot and script for our project, we researched the codes and conventions of different subgenres of comedy, attempting to follow some of these; however we did not want to use excessive cliches and outdated homour. We have decided to include slapstick elements to the film, such as drunken stumbling and over the top fighting. We will use this to create an increased sense of confusion in the drunken scene, and add a touch of homour to the fight scene, which could otherwise be taken relatively seriously when compared to the rest of the film.

Posted by Duncan Morrison

Target audience research


When planning our film, we decided the target audience should be the 18-35 age category; we came to this conclusion based on the blue homour sometimes included, which this age group would find acceptable, whereas other age groups may find it offensive or otherwise unnaceptable.

By setting this age category for our target audience, we were able to include more crude homour without concern for alienating the target audience with the topics that we address. However, throughout writing it we tried our best to make sure there would be nothing that offends people outside of the target audience too, as we want our film to have the widest appeal possible.

Posted by Duncan Morrison

Music research


When researching music, we were holding several ideas in mind. First of all, we did not want the music to give our film a dark or somber feel, so we knew we would have to medium to high tempo music. Secondly, we wanted our film to have a youthfula ad bouncy feel, and we wanted the music to reflect this. This once again narrowed the range of tempos and genres we could use; doom metal would unlikely be appropriate in this instance. Thirdly, we wanted the music to be recognisable to certain members of the audience, but not the majority, as people may focus more on the song than on the film. For this reason, we avoided the pop music world.

When music was allocated for different scenes, we had to consider carefully the overall atmosphere of the scene. For instance, in the party scene, the music was happy and upbeat, and reflected a happy and carefree enviroment. This was to help create an atmosphere of youth. However, later on, when the main character is attempting to chat some one up, we switched to the funk genre, attempting to play on its stereotypical associations with sex and seediness. Finally, for the ending of the film, we settled on an upbeat, happy and easily recognisible song that contributed to the overall light hearted atmosphere.

Posted by Duncan Morrison

Rejected ideas


When planning the film, we initially considered many different types of film. Early ideas was for a world war two era drama, a horror film, a spoof action film and even surrelist avant garde style films.

We eventually decided to settle for a comedy due to the belief that comedy is the most widely regarded film genre, and hopefully we could make something that everyone could enjoy, rather than panderind to certain people (ourselves).

There was initially some disagreements between Andy and myself over certain concepts and ideas. This, however, was not a serious obstacle, and we eventually decided to settle on a comedy film, due to our mutual love of the genre, and our belief that most people enjoy a well-made comedy film.

Posted by Duncan Morrison

Cliches


In producing the film, we attempted to avoid using cliches, and sometimes when we had an idea and found it un original upon completion, and disregarded it so as to avoid using these cliches. In the particular genre that we were operating in, these are often plentiful and hard to avoid, and we were anxious to not succomb to this stereotype.

We did not accomplish this one hundred percent however, as a certain amount of cliches are necesary.

In our eagerness, we also discovered a paradoxical situation: we were trying so hard to avoid including stereotypes, that we were rejecting ideas not on their merit or what they would bring to the film, but on their lack of uniqeness. This led to a situation in which our film actually did become a stereotypical "convention-less" film. In the end, we decided to try and better meter the amount of stereotypes and cliches, so the audience has clues as to identities of characters, and can follow the plot easily, but at the same time, ensure that the film does not become stale and boring.

Posted by Duncan Morrison

Evaluation part one



What haveyou learned from your audience feedback?

Audience feedback is of course essential for makers of any films, and it provides us
with a valuable opportunity to get an independent assessment of our work. We have shown our film to a variety of people, mostly in the age brackets 17-19 and 30-51. People in the first age bracket were essentially friends of ours, and the second were mostly teachers, parents and
family. What we learned proved very useful in the following weeks.

One of the most significant things that came about as a result of audience feedback was
the removal of one of the scenarios, as it was deemed to be too offensive for
inclusion. This scene was not deemed too bad by the younger age group, but the older age group had a very strong reaction to it, and as a result we decided not to include it, as we wanted our
film to appeal to this age group, and we knew that we would have to make more
effort for this; the humour naturally appeals to the younger age group.

Our feedback testing was extensive, and we showed our film to as many people as possible in
the hopes of gaining an insight to as many differing viewpoints as possible. The results were mixed, with some reactions favourable, and some not so much. We attempted to gain as much constructive criticism from everyone as possible, as this would enable us to develop our
film as much as possible. Some were more useful than other, with more to say and more opinions on a wider variety of topics.

The specific age group we found to be the most useful in our research was the 30-51 age groups,
who on average were better able to articulate their ideas, and recommend a
course of action for us.

A very important function of audience feedback was to tell us when we were going too
far with jokes. When we were making the film, we found it very easy to get carried away with some elements, and the group opinions helped us to stay grounded and understand what was and what was not acceptable to certain audiences.

Posted by Duncan Morrison

Evaluation part two


How didyou use media technologies in the construction and research, planning and
evaluation stages?

Media technologies have been vital for us, of course; without them we could not have
produced our film. The technologies we used in the construction of our product included the camera, obviously, editing software, a virtual storyboard and a photo editing software. These were used to create and hone the products, and to polish them off to the best of our extent.

Whilst researching, the main technology we used was the internet on the school
computers and our laptops. This enabled us to look up funny stories from around the world and diversify our influences.
Once again in the planning stages the main technology used was computers. We used a virtual storyboard for planning camera angles, shots and the like. We
wrote up a script on Microsoft word, and had a general outline of what we hoped to achieve on that same software. It was also used for writing a synopsis.

In the evaluation stage, once again the main technology used was the computer. I am writing this in Microsoft word, all the stuff on our blogs was obviously uploaded using a computer. We also used a projector to show groups of people our film.

Overall, technology has been very important for us; without it we could not have
produced our film at all, let alone got it to a standard that we believe to be
our best. We did not use all the technology available to us though; we chose not to use a green screen in our film, as this was unnecessary; we feel we would just be using it for the point
of it, and this would cheapen our film.

We also chose the same fate for an ultra-slow motion camera; we decided
that, for our purposes, regular slow motion done on a computer would be more
than adequate.

Posted by Duncan Morrison

Monday, 26 March 2012

Interview with Andrew Games

In this interview, Andrew Games discusses 'RUMOURS' in more detail, as he talks about original ideas made by himself and Duncan, the story, the casting, the music and much more!

Link to Interview: http://www.youtube.com/watch?v=WVxp-hJcKSI

Posted by Andrew Games

Sunday, 25 March 2012

A Voice of A Puppeteer

After many tests performed from Sony Vegas, I recently decided to move up a step and make a full feature length film within my own free time outside of eduction.

The film has not yet been completed, but it has so far developed a storyline and many media transitions which allows the film to flow fluently. The film is a thriller, a man has to face many tasks that is layed out for him by a mysterious, electronic voice on the telephone. Who is the mysterious voice? And why are these tasks placed out in front of this lone individual.

Link to 'A Voice of A Puppeteer: http://www.youtube.com/watch?v=3g11OzT81a0&list=FL0eJ_04eU7MqVKL1cauBSsA&index=5&feature=plpp_video

Posted by Andrew Games

Thursday, 22 March 2012

Leading to Other Projects & Opportunities

Since making 'RUMOURS', I have been editing a lot more projects of my own in terms of film and motion picture. After watching many tutorials on the internet on film editing, I decided to take upon these activities myself and and get into film editing as a hobby. I bought a editing software called 'Sony Vegas Movie Studio 11'. This is a software that a lot of independent film makers use and I was very lucky to get it cheap from ebay for £20.00.

Muzzle Flashes

One of the tutorials I watched was how to place gun shots (Muzzle Flash) on film. The tutorial would teach step by step on how to edit muzzle flashes onto film. After many views of the tutorial, I tried it myself and the results came out very positive....

Link to video of myself firing an Uzi: http://www.youtube.com/watch?v=00cs43SemcM&list=FL0eJ_04eU7MqVKL1cauBSsA&index=13&feature=plpp_video


Fire Effects
One of the great things about this software is that you can also use flame effects. One of the test videos I made was a friend of mine breathing fire out from his breath.

Link to Jack Lewis breathing out fire: http://www.youtube.com/watch?v=IolUvnGHs8U&feature=youtu.be


Colour Correction


In films, the film editors would change the colour of the film footage too make the film look clean, sharp and professional. The tool they use is the colour corrector. Not only is the picture sharp, but the colours look crisp and clean. I wanted to test this out in Royden Park with my friend, and in consequence, we got carried away and ended up making a film. The film will be introduced on a separate post however.


Link to Sony Vegas:  http://www.sonycreativesoftware.com/moviestudiope

Posted by Andrew Games





Sunday, 18 March 2012

RUMOURS- Commentary by Andrew Games

In this video, I shall be doing commentary for our media film, explaining what we done scene by scene in more detail.

In this commentary video, I would be explaining different things, such as the media transitions we used, music, dialogue and casting. Including my personal thoughts on many of the scenes within this film!

http://www.youtube.com/watch?v=_b1ZCdSy5mE

Enjoy.

Posted by Andrew Games

Friday, 9 March 2012

The Music

Music can also play an important part in films. The music can set a theme or atmosphere or something to hint to the audience on what to expect or how they should react to something. 'RUMOURS' plays a similar role, but the music in the film would make particular scenes meaningful.

We decided to use music of today's generation, most notably indie music. The reasons for this is that it can easily relate to the teens and young adults of today's generation and it could grab their attention if the scene itself isn't enough to do so. This idea was influenced by 'The Inbetweeners', as they are known for their large selection of indie music as well as its great comedy!

Get Back Colquitt- 'Collateral'

One of the soundtracks used was 'Collateral' by Get Back Colquitt. Get Back Colquitt is a Indie band from Liverpool, England. This is a band that I personally know, and I also got permission to use this track in the film during one of the flashback sequences.

The reason why this song was selected for the first flashback sequence, was because it had a good tempo, good beat, and it would be perfect to sync in many movements within the beat of the song (such as the shower spraying water in sync to one of the beats). This would also be good to show a build up to a party, as the main character (myself) would be getting ready, before attending a party, which would start in time for when the song kicks into the chorus.

Link to 'Collateral' by Get Back Colquitt-  http://www.youtube.com/watch?v=fgdWCLzxIuI


Red Hot Chilli Peppers- 'Psycho Sexy'


For the second flashback, Duncan chose an instrumental version of 'Psycho Sexy'. The purpose of this song would be to show not only am I drunk, but to show that I am cocky, thinking that I am sexually irresistible as I approach a female. This would of course have a different outcome to what my character is expecting, but that is for the audience to find out what the outcome is!

Link to 'Psycho Sexy' by Red Hot Chilli Peppers-  http://www.youtube.com/watch?v=ttr7w9EpyhA



George Michael- 'Careless Whisper' & Metallica 'Damage Inc'




The song 'Careless Whisper' was chosen by myself, as it was used during the start of the third flashback sequence. This would be used to set the atmosphere up to show that my character is attempting to be romantic with the girl that he is attempting to flirt with. The music is then cut to 'Damage Inc', when the girl's boyfriend appears onto the scene, which would then bring in the atmosphere of madness and peril, as the boyfriend is angry that I am flirting with his girlfriend.

Link to 'Careless Whisper' by George Michael- http://www.youtube.com/watch?v=izGwDsrQ1eQ&ob=av2e

Link to 'Damage Inc' by Metallica- http://www.youtube.com/watch?v=gTZsCCxx17w


Berlin- 'You Take My Breath Away'

This track was used when the transvestite returned with a can of whipped cream and a missal toe. This song would be used to represent the transvestites love for the main character as he finds him sexually irresistible. This song would also make the scene more cringey, as that is the response we were aiming for to get from our audience.


Posted by Andrew Games

Saturday, 18 February 2012

Radio Advert- What we used...

One of the ancillary tasks we had to achieve was a radio advert, advertising our film. Myself and Duncan have gone through many experiments to test out which music genre would suit the trailer to a comedy film. At first, it was decided to have a rock themed trailer for our film. As I recorded the iconic 'trailer guy' voice narration, Duncan would compose music for the advert.

The microphone we used was a 'Zoom: H2 Handy Recorder'. We used the mic to record voice audio, and to record Duncan composing his rock music for the trailer.

*Link to the mic*- http://www.zoom.co.jp/english/products/h2/

We have since had changes and tweeks to the radio trailer. The music has turned into a lot slower, light-hearted music as the original composed instrumental that Duncan performed was too fast and heavy for a comedy film. And we have since used audio dialogue from the film itself to fit perfectly as a trailer.

The following video is a 'Behind the scenes' exclusive of what we have done in production of the radio trailer... Enjoy!

Music composed by Duncan Morrison, whilst voice audio and editing was done by Andrew Games.

http://www.youtube.com/watch?v=UGApvuN5c2k&feature=player_embedded

Posted by Andrew Games

Test Film- by Andrew Games

One night, I was looking after my Nan's house. All I had with me was a camera, laptop, tripod and an empty house all to myself. Due to this, I took the opportunity to make myself a short film, not only to cure the boredom, but to test several different things that could be helpful for our 'Rumours' film.

I choose this film to be a horror film. The reason for this is because I am pretty sure my Nan's house is haunted, so I thought it would be nice to have a bit of reality to the film itself!

For this, I decided to make sure that the audience (including myself) wouldn't know what (or who) the mysterious 'villain' of the story is. Perhaps there isn't one? Overall, the aim of the video was to create suspense, using different camera angles such as laying the camera on the floor to show my footsteps slowly walking up the stairs, a close up shot of the knife being slowly pulled out of the kitchen draw, the camera scanning the room as a POV shot.

One of the biggest traps about horror films is that it is quite predictable for the audience. For this film, I wanted to try out something different. I decided that the whole film would be based on suspense, the suspense would rely on camera angles, music and perhaps my facial expressions, rather than showing the villain in any shape or form (but as I mentioned, its up to the audience if there is a villain or not, as it could just be a spooky house?).

This was also a challenge for myself, as I was a one man filming crew. Not forgetting the fact that I would be directing this short film myself and edit the film on my own too. Overall, as a one man film making team for this evening, I feel this was a success and that it is possible for one individual to make a film in one night. I also learnt many new editing skills as well as camera angels that may work for 'Rumours'.

Directed, filmed, edited and produced by Andrew Games.
 http://www.youtube.com/watch?v=TziX73IRNIM

Posted by Andrew Games